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Showing posts from November, 2023

gentoo test

gentoo install doc from handbook  mount rootfs mount /dev/sdaX /mnt/   dl stage 3  rootfs https://www.gentoo.org/downloads/  https://distfiles.gentoo.org/releases/amd64/autobuilds/  to get list of tarballs from terminal only :  curl https://distfiles.gentoo.org/releases/amd64/autobuilds/latest-stage3.txt  20230917T164636Z/stage3-amd64-hardened-nomultilib-openrc-20230917T164636Z.tar.xz 239532616   curl https://distfiles.gentoo.org/releases/amd64/autobuilds/20230917T164636Z/stage3-amd64-hardened-nomultilib-openrc-20230917T164636Z.tar.xz > stage3.tar.xz     extract  rootfs sudo tar xpvf stage3-*.tar.xz --xattrs-include='*.*' --numeric-owner -C /mnt or sudo tar xpvf stage3-amd64-hardened-nomultilib-openrc-20230917T164636Z.tar.xz --xattrs-include='*.*' --numeric-owner -C /mnt    nano -w /mnt/etc/portage/make.conf COMMON_FLAGS="-march=native -O2 -pipe" ##our nproc is 4 so j4  MAKEOPTS="-j4"   ACCEPT_LICENSE="*" VIDEO_CARDS="intel "

gimp

basic resolution, defined as the ratio between an image's size in pixels and its physical size (usually in inches) when it is printed on paper. expressed as ppi—pixels per inch The resolution is usually 72 or 96ppi      Physical size: 340x190 mm diag size=10 sqrt(1517) mm =389.487=15.3341 inch    resolution: 1920x1080 px  diag res  = 120 sqrt(337) = =2202.907 px   dpi = 120 sqrt(337) *25.4 /10 sqrt(1517) = 143.66 dpi  for wolfarm  Sqrt[1920^2+1080^2]*25.4 /Sqrt[190^2+340^2] 1 inch=25.4 mm   dpi=diagonal res in px / diagonal physical size in inches    windows > single-window Mode file>new or ctrl+n adjust:  width,height,unit advance: x,y-res,colorspace,precision(bit),gamma,color-profile,fill with,comment tools groups: selection tools : rectangular(R),ellipse(E),free(F),foreground,fuzzy(U),by color select(shift+O),intelligent Scissors(I)   paint tools: bucket fill(shift+b),gradient(g),pencil(p),eraser(shift+e),airbrush(a) ink(i),mypaintbrush(y),clo

graphicsmagick / linux

gm identify  Monterey.jpg Monterey.jpg JPEG 1920x1080+0+0 DirectClass 8-bit 535.4Ki 0.000u 0m:0.000001s   display  animate=show animation eg gif composite=blend/merge image togather conjure = interprets MSL convert import=read image from window mogrify= image scaling, image rotation, color reduction etc overwrites original montage =tiled image options -adjoin = join images into a single multi-image file image%02d.miff -affine <matrix> This option provides a transform matrix {sx,rx,ry,sy,tx,ty} for use by subsequent -draw or -transform options. -antialias remove pixel aliasing -append  creates a single image where the images in the original set are stacked top-to-bottom.  -asc-cdl <spec> -authenticate <string> password for pdf   -auto-orient   -average average a set of images    -backdrop    -colorspace <value>               the type of colorspace               Choices are: CineonLog, CMYK, GRAY, HSL, HWB, OHTA, RGB,               Rec601Luma, Rec709Luma, Rec601YC

nvim tutorial/cheatsheet

nvim  :Tutor modal editor = various modes normal,visual  normal=nav,comands lesson 1 h=left  j=down k=up l=right u=undo K=documendation :q=close :q!=quit without saving x=delete character under cursor i=insert a text before cursor A=append text after line (end) / insert after cursor :wq= write and exit   lesson 2 dw=delete word (after cursor to space) d$=delete to the end of line d=delete operator with  motions w=to start of next word ,  e=to end of current word, $=end of line,0=start of line pressing just motions moves cursor as specified typing number before motion repeats it that many times 2w=move 2 word forward 3e=end of third word 0=start of word d2w=delete 2 word  dd=delete and copy whole line 2dd= delete 2 line   u=undo last command U=fix whole line to its original state/undo changes on line <C-r>=redo   lesson 3 p=put previously deleted text after cursor /line below cursor (paste) P=put text before the cursor /line above cursor r=replace text in cursor   ce=change until

solve numbed jigsaw 3*3 (9 puzzle/ 8 tile puzzle) /sliding puzzle/ tile puzzle/ slots key

try to solve first row of 1,2,3 first put 1 in its place i.e 1x1 put 3 in 2nd place(1x2) and 2 below(perpendicular t o desired position of 2) 3   (2x2) move so that you can  get correct first row  1,2,3 now dont move it its solved. now try fo fix first column 14,7 using similar technique for this we put 7 in   4th desired place i.e (2x1) and 4 perpendicular to tis desired place column (2*2) now make correct position of the column 1,4,7 we can also put 2 in place of 3 and 2 below it and solve  after this make 1,2,3 and go for column  1 is also not special here as you can see you can start with any corner piece 1,2,4 or 8 as they are symmetrical. and solve its touching row and column. for 4*4 one  put 1,2,3 in place put 4 below its desired place  put 2 down  put 4 in its place and put 2 up  we get correct 1,2,3,4   do same for 5,6,7,8   now we try to match first column 1,5,9,13 we put 13 in 9th place or 9 in 13th place and other one in right of it   now we solve this row    try to match